10 Gnomes 04: foggy flat

10 Gnomes 04: foggy flat

Time for another dose of monthly gnome madness. This time there’s a little substory that goes along with this location. It’s a roof of one of the longest buildings in Europe (don’t worry, we’re visiting only one end of it) and basically getting there was kind of difficult. I remember being on that roof about five years ago, and when I started creating 10 Gnomes series this year the idea of placing one episode over there struck me with it’s simplicity. But as I went there it turned out that the acces is forbidden, doors are firmly shut with a lock, and they even replaced the old wooden door with a brand new, steel door. Sounds like and episode od Submachine. Closed door? No key? The idea of finding some acid and melting the lock struck me, but then I remembered that it was kind of illegal thing to do in real life, unless you’re in a deserted laboratory with nowhere to go. What would you do. Find the key. Get it from conservation team, or maintenance of the building. And that’s how I get hold of that key, with priceless help of my sister and her husband as they live in that very building, and arranged the key for me. Thanks guys. And it was a foggy day, the day I went there to shoot those pics, need I say more? Perfect combination of a roof, fog and pesky 10 gnomes to find will surely make your day brighter. Right?

Anyway - find 10 gnomes within 10 minutes. Have fun. I had a blast creating this episode. :D

 

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Copyright infringement

Just two days ago I found out that someone has stolen my work from original Submachine1 using reverse engineering and then put those stolen graphics, stolen sounds and, most importantly stolen code into his game and called it his own. Not cool at all. The game is called Escape Da House 5, and obviously I won’t post a link to it here. You can google it up if you want to see this monstrosity with your own eyes, since the game is horrible, not only because the stolen goods but because gameplay is lame as hell and the creator has no sense of color whatsoever. The construction of menu and inventory shows his abilities in the field of programming (what happened, couldn’t you just steal that from the Submachine as well?) so feel free to play it and have a laugh about it. You can also comment on his site and even email him with congrats on a job well done, since you can easily find those contacts under the credits button in the game itself.

This may sound bitter, but I assure you it’s not. Honestly - it made me stronger, since everywhere I went (everywhere meaning some sites that host this game and hold comment section) people were recognizing the rip-off. And that was making me smile, because Submachines are a recognizable trademark and you can’t just steal it because it will not go unpunished.

The second thing - watching this game’s poor gameplay all I can say to it’s creator is - it’s not all about the graphics or coding or sounds that you can steal anytime anywhere. It’s all about THE STORY, man.

And last but not least: I feel strong, because I have my fans behind my back. They support me. I feel their breath on my shoulder, not only pushing me to create more games with better quality, but allowing me to just say:

so what?

when situation like this one occurs. Like Tony Soprano used to say: what can you do?… Sue his ass someone said - well it’s not worth the effort nor time. I’d rather make a new game. Gnomes, anyone?

Special thanks! goes to Karen Maple and Eric Himmelsbach who emailed me about this problem, and ShadowsQuest2500 who wrote about this on my forum.

ps - I know the timing of this post is somewhat unlucky, but I assure you this is not an april fool’s joke. :D



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