DayMare Town 2

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solution: english, francaise, español, Русское, polska, turkish

Can you escape the nightmare of a day…again?… In this game we return to the oddities of the daymare town. Meet more characters, solve puzzles, try to get out… if you dare…

10 Gnomes, part 5: the shipyard

10 Gnomes, part 5: the shipyard

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Illegal adventures continue. This shipyard was getting permanent inspiration mention since Submachine 1. No wonder that I wanted to show you part of it in pictures, gnome game seemed to be the best way to do it. You can see only a small part of it, as the whole shipyard is vast, actually workers over there have their own bicycles to get from one location to another, so there. I think I could easily built all 12 gnomes games based on the shipyard alone, but that would be boring probably. Instead I made pics only on two locations, outdoor (this game) and indoor (next month). Besides that I can’t really tell if I was fully allowed to take pictures anywhere over there. Fortunately there are some artists colonies as well in this shipyard and that’s how I got in in the first place. Otherwise they would just stop me at the gate and tell me to get lost. :D But being inside doesn’t mean “yeah, you can take pictures, here’s a free soda, enjoy”, so there was a little thrill in the package as well. Anyway - gnomes are hidden, clock is set to 10 minutes, enjoy. :D
p.s. - weather report - total sunshine this time. No fog nor rain. ;)

reloaded: mr. MothBall 3, snowy flakes

 

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Winter chill this time. Some peace in the mothball land. ;)

reloaded: mr. MothBall 2: cotton carnage

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Cotton Carnage. The name says it all. Shoot’em all up. :D

reloaded: mr. MothBall 1

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mr.Mothball reloaded adventures. With the score table from mochi. Enjoy.

breaking news about Covert Front series

I just got some news from Karol Konwerski - the writer of the Covert Front series, and as it turns out he lately run through existing two episodes, then got together all ideas for upcoming ones and he wasn’t able to fit it just into two episodes. So the series WILL NOT consist of four episodes, but five most likely. Just thought you’d like to know. ;)

Oh and while we’re in the news section - DaymareTown 2 is about 90% ready. Wrapping it up.

DayMare Town 2; turkish solution

written by Sishyphos

CITY GATE:
kapının önünden (1 para)sola gidin taş alın (1 para) ,sağ,sağ,(1
para),sağ,sağ (1 para),
o kancalı iple taşı birleştirip koldaki ipe asın.
FISHERMAN ALLEY
tünel ağzından (1 para),sola gidin,soldaki tentede (2 para),2 kere
ileri gidin,sağa gidin köprüye çıkın (1 para) balıkçı orda.
geri gelin.sol yapın uçurtmalı çocuk yine sol (1 para)4 geri yapın
tünel ağzındayız.sağa gidin dev adam,adamın üstüne sonra
sigarasına tıklayın ateş isteyecek çakmağı sol eline bırakın kalkacak.
BUTCHERS MARKET
ortadaki masadan etden kurt alın ve (3 para) geri balıkçıya
gidin.kurtu takın oltasına deniz canavarından sonra tuttuğu
balığı alın.geri markete gelin.
ARISTOCRATS HOUSE
sağdaki bina.alt kata inin peynir ve (3 para)
MUSEUM
içerde (3 para) sağ ve soldaki adamlardan her şeyi satın alın.ileri
gidin bekçiye bilet verin (1 para),ileri içeri,ilk solda balon lazım
geri çıkın sağa girin (2 para)yumurtayı yerleştirin.
BUTCHER
kancaların olduğu yerde (1 para) cama tıklarsanız kasap orda su istiyor.
WALL STREET
soldaki yere girin,kapıdaki o hırlayan yaratığa dergimsi şeyi verin
balonu uçacak.içeri girin (3 para) ordaki adamdan her şeyi satın
alın.geri çıkın o bölümden sonraki el işaretine girin .sokak aralığı
orası.merdivenden 2 yukarı (1 para) bir yukarı daha
balonu alın,aşağı inin.bir ileri yapın varilin dışından (3
para)içinden elma ve (1 para).geri çıkın
TENEMENT HOUSE
wall streetde sağdaki yer.saatin ordan (2 para)sola gisdin adama pain
killer verin ve (1 para).geri çıkın tam karşı duvara gidin.(1 para)
sola gidin ordaki çemkiren adama arsenic verin kaybolsun.geri gelin
CITY GATE.
bekçiye anahtar verip anahtarlığını alın.Aqueduct denen sağdaki yere
gidin,sağdaki ilk el işaretine girin duvarda esneyen adamın
madalyonuna
tıklayın ağzı açıkken elmayı tıkın bi geri gidin yerden madalyon
alın.ilerdeki kapıya gidin (1 para).
anahtarlıkla kapıyı açın 2 ileri bir sağ yapın tavuk var sepetten (1
para) tavuğa ve yere düşmeden yumurtaya tıklayın alın.
1 geri gelip duvara tıklayın.içeri girin (1 para)
oyuna ilk başladığımız yere gelin.bıçağı peynir balık ve loaf denen
şeyde kullanın.loaf ve peynirle sandviç yapın.
geri dönün meydana.butcher a su verin bi geri gidip yine yaklaşın
faberge egg verecek.
forbiden discrit hani sağdan tavuk bulduğumuz orda soldaki delikteki
fısırdayan adama sandviç verin bronze egg alın.
geri çıkın sağ yapın sonra duvara tıklayın.merdivenden çıkın devi
görecez.sol eline balığı kewsip yaptığımız şeyi ve ağzına
elma tıktığımız resimden aldığımız madalyonu bırakın silver egg alın.
wall streete dönün duvara tıklayın sağdaki kiltli kapıyı anahtarla
açın prof kılıklı bir adam var.ona çiçek verin paşinden
içeri girin golden egg alın (2 para).
müseye gidin yumurtaları yerleştirin geri çıkın ana koridorda
karşıdaki kapı açık şimdi.kapıdan girin sağ yapın tabloya balonu
takın.
geri çıkın sola gidin yukarı merdivene çıkın masadan (1 para) geri
dönün yumurta koyduğumuz kapının karşısındaki balonlu
odaya girin bıçakla ipleri kesin balona binin.

sağım solum karışmış olabilir.17 parayla bitirdim aha bu da resmi:))
bi daha oynayayacak olanlara kolay gelsin.

Deadly Dash (aka reloaded: run run)

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Well whaddyanow, another day, another game. If you have ever played City Jumper from NationLocation you’ll like this one as well. Previously known as RunRun, this one with changed graphics and a scoring system delivers richer entertainment. Lol, I sound like a real merchandiser / advertiser right now :D:D:D

THE FLOAT© - advanced point and click engine

Advanced point and click game engine. Result of numerous programming experiments in point and click games from 2005 up to 2008 when first stable built was released.

Version history:

1.4 (December 2008)

  • improved main menu api;

this version of the Float was used in the Great Bedroom Escape;

1.3 (October 2008)

  • integrated the float with my game api. New features:
  • floating menu on the main game screen. Separate submenus for credits, instructions and system keys.
  • ingame menu containing options to separately turn on/off music and sound effects, and change quality level (low, normal, high, best). Also option to quit or pause the game at any given moment.

this version of the Float used in the Great Basement Escape, Tortuga episode 1, Charger Escape;

1.2 (August 2008)

  • item description fading in and out while examining the item in the inventory;
  • submachine specific: rooms are accelerating and decelerating when changing position;

this version of the Float used in Submachine 1: the basement (ver. 4.0);

1.1 (June 2008)

  • items are accelerating and decelerating on the way to inventory when collected
  • items are center-locked when picked up from inventory
  • items are enlarging when rolled over in inventory and going back to original size on roll out or when picked up

this version of the Float used in Escape Artist, the Great Bathroom Escape;

~~~~

1.0 (April 2008) - based on older engines, used in games like Submachine series, Covert Front, the Great Escape or DayMare Town.

features:

  • reusable item system (a pack of keys that stay in the inventory untill you use last key from the pack),
  • diversed item collecting (picking up several items of the same kind - engine recognizes if you already have collected some or if it’s your first item of that kind and acts accordingly)
  • shopping system
  • inventory items dynamically changing their position according to the number of items in the inventory
  • smooth transition between finding the item and placing it in the inventory

this version of the Float was used in DayMare Town 2;

reloaded: Twice as Bounce

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moving on. Another game just day after previous one? Sure, why not. Remember this game? It’s a bit confusing for a second, but then it turns out to be a great exercise for your brain, stimulating regions responsible for concentration, aim and focus. So I heard ;)

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