Happy New Year !!! (ver. 2009)

Happy New Year everybody. Once again thank You for your undying support. For this upcoming year I wish you all cf3, sub6 and dmt3. On a side note - that picture above is kind of ubergeek. Sure, some fireworks, nothing fancy on this occasion, but they’re over the first 10Gnomes location!! Woot! Pew pew pew!!!

10 Gnomes 12: the tank

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This is it. Game over. I had a real problem finding another decent location worth showing. But then I remembered - the tank! It’s a landmark of my district and it looks like a gnome hideout allright. So we end this series on a historical note, with last months episode aboud war remains and now this one - it’s a WW2 reminiscence once again.

~~~~

I can’t believe that entire year just passed by. It feels like I had this idea for gnome-finding game just few days ago and making pictures for the first one just yesterday. Yet, it was in january. Now, 12 games, 1000 pictures, 12 trolls and 141 gnomes later - here we are.

I really enjoyed making those games and watching the series evolve - if you remember, there were some birds to find in first games, one scary hand,and then in the middle of year the trolls stepped in and stayed with us for good.

Thank You for playing this series, for commenting and staying with the gnomes till the end.

the gnome herder

p.s. - wait, 141 gnomes in 12 10-gnome games? Go figure ;)

Mission to Jupiter

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The green alien is back! Now going to explore the rings of Jupiter. Seems like those green gems that are in every game since the Mars adventure are kindof important to those alien guys. So go get them.

Where is 2009?

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the holiday season just came out of nowhere and kicked me in the face shouting - I’m here!! Time flies too quickly for me these days (years). Here’s a little game and it doesn’t really involve Christmas - as not all of you celebrate it. Help little santa find new year because that damn kid got lost again. Version 2009. Allrighty then, back to Christmas madness…

10 Gnomes 11: the remains

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This month’s episode has a little substory as well, but it’s not about me or what I did, but about the location itself. So there’s this street. Mariacka Street. After our city was destroyed during World War 2, there was not much left of it and its structure. Ruins mostly. So what they did was collecting all undamaged (or lightly damaged) ornament entrances to the now non-existent houses of the city centre and put them all on one street so it would look like before the war. That’s the place. One of the must-sees in our city on every tourist’s route. That’s why I had to wait until late November and be there early in the morning to catch that place human-less. Kind of a graveyard you say? I can’t say that I disapprove.

That’s how the city looked in 1945:

Freaky Fun

Freaky Fun

genre: platform
release date: March 2006 - tweaked in nov 2008
screen size: 500px/300px

play this game

game description:

Have tonnes of freaky fun with this wacky squirrel. Our squirrel is stuck in a wooden block maze with all kinds of freaky creatures. In this addicting, 25 fun-filled level game you have to help our cute little squirrel get out of the maze and collect coins and stars to earn himself some bonus points. The bottom line: Avoid the Freaks! Enjoy this crazy game and dont forget to save your highscores. Keep track of your competition!

2008 addition - changed sounds, backgrounds and improved engine.

Your opinions:

Croftstorm at NewGrounds.com:
I thought it was excellent. I get bored very quickly, but I played (and enjoyed) this right till the end. The gameplay was simple but varied enough, and ran exceptionally smoothly. Your graphics are fantastic, I love how you drew the freaks, some great designs. I especially liked the floaty thing with two heads and the big walking one. I can’t really think of any negative points, so this gets a straight 10. Nice work.

Half-Breed at NewGrounds.com:
I must say this game was pretty good, I say this because I usually don’t play a platformer for more than 5 min. You have to remember I grew up in the 80s when almost every game was a platform hopping adventure. So the fact I played it for as long as I did is a complment to you. Those monsters were kick-ass. I like the bouncing moons and that big blue guy that burps out flying luggie monsters.

HyperYoshi at NewGrounds.com:
That was a pretty good game! It was too long for me, but it was still a good game. The monsters were kool, and I was happy that when you died you lost points rather than lives (lives drive me crazy) It should have been more fast-paced - I lost interest pretty quickly. Keep up the good work!

10 Gnomes 10: seashore

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That particular location has been on my mind since few months now. Unpossible in summertime - now it’s kind of abandoned, but not fully. I had to go there early in the morning to shoot those pics and even then there were some locals with their dogs or jogging or just on a walk. Damn the locals. I had to wake up at 6:30, go out at 7:00 to be there at 8:00. And it was sunday… Hope you appreciate all the pain I’m going through to bring you desolated and attractive lcoations for gnomes ;). Special thanks goes to my wife who kicked me out of the bed on that cold sunday morning. And actually went there with me.

Anyway - enjoy. Go get them gnomes.

Automobil

automobil

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Now this one is different story than yesterdays’s game (Aviator). In this one I didn’t change graphics, but the gameplay. To a dull game of collecting acorns via driving your car I added four power-ups, which change the gameplay into something a bit more entertaining. Still a classic 2005 way of thinking though. Don’t expect any fantastic gameplay that will blow your mind.

Another thing - this one is significant, it’s THE LAST squirrel game that waited for revision (until today). That’s it. The remaking process is done. Finished. Only new stuff from now on. Expect mind-blowing gameplays next year :D. I counted 30 games alltogether, some of them are retouched, others completely redone - you can play’em all on pastelgames.com naturally. Ok then, onto 10 Gnomes 10…

Aviator

pg_logo

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I looked through pastel stories archives and didn’t find any indication that this game was ever released. Strange. It’s an old game, from 2005, so don’t mind the ‘easy as hell’ gameplay (some of you might even say it’s boring). But to bring that game to SOME decent level of quality today I upgraded the graphics and changed music and sound effects. So, collect acorns and avoid enemies… - ideas for gameplay were soo easy back in a day. :D

pastelgames.com redesigned

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Sooooooo. Here it is. Unification between pastelgames and pastelstories. In design at least. We decided to pull out of “having a games portal” business, since anyone can have a games portal of his own in about five minutes. We went in a slightly other direction. Each of our series will have it’s own website - dedicated only to this game series. In time we’d like to add more content to each site, like walkthroughs, possibly artwork, and other stuff related to that particular series. Like the opposite of games portal. Instead of catchy 1500+ games!!! from which you probably won’t play anyway, you’ll have separate site focused on the subject that interests you most. For example - in time - all submachine addicts will find ALL content concerning submachine on submachineworld.com and they won’t have to look no further. I think it’s a good idea.

Other games that are not serialized and self-sited will run on the motherboard pastelgames site. New pastelgames frontpage features all games that we’ve created - gently categorized - so you don’t have to click through several pages to find your beloved game - it’s all there on the frontpage. We’re just cool like that. Also we hope you don’t mind adsense, as it’s the least annoying website advertisement system available. No popups, popunders, flashing ads about being 1,000,000th visitor to this website. Just some quiet adsense. And mochiads. But it’s in-game, not website ad. ;)

Let me take this opportunity to clarify one more issue. Many of you asked me before howcome I don’t have the Fog Fall or Great Escape on my site (pastelstories) - that would be because those games aren’t mine. The distinction is simple. There are three characteristics taken into consideration here - story, art and programming. If the game has at least two of those that were done by me - then the game is mine. So, for the Fog Fall I was just doing programming, the same with Great Escapes or Escape Artist. On the other hand in Iron Works I was just making art. These games are not mine. Simple, right? If you’re still confused, you can always look here, on pastelstories top game menu - those are mine. The rest, featured on pastelgames.com is our company’s business in cooperation with different artists and programmers.

As for commenting on pastelgames. Something had to be done about that jungle of chain letters and comments that contain only one letter, for example “a” but repeated 3000 times. From now on - you can comment on pastelstories or our forum, which goes by the name of… you guessed it… pastelforum.com.

so, we’re still wondering if that move was a good idea. Any thoughts?

thanks for reading (if anyone made it till the end)

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