Freaky Fun

Freaky Fun

genre: platform
release date: March 2006 - tweaked in nov 2008
screen size: 500px/300px

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game description:

Have tonnes of freaky fun with this wacky squirrel. Our squirrel is stuck in a wooden block maze with all kinds of freaky creatures. In this addicting, 25 fun-filled level game you have to help our cute little squirrel get out of the maze and collect coins and stars to earn himself some bonus points. The bottom line: Avoid the Freaks! Enjoy this crazy game and dont forget to save your highscores. Keep track of your competition!

2008 addition - changed sounds, backgrounds and improved engine.

Your opinions:

Croftstorm at NewGrounds.com:
I thought it was excellent. I get bored very quickly, but I played (and enjoyed) this right till the end. The gameplay was simple but varied enough, and ran exceptionally smoothly. Your graphics are fantastic, I love how you drew the freaks, some great designs. I especially liked the floaty thing with two heads and the big walking one. I can’t really think of any negative points, so this gets a straight 10. Nice work.

Half-Breed at NewGrounds.com:
I must say this game was pretty good, I say this because I usually don’t play a platformer for more than 5 min. You have to remember I grew up in the 80s when almost every game was a platform hopping adventure. So the fact I played it for as long as I did is a complment to you. Those monsters were kick-ass. I like the bouncing moons and that big blue guy that burps out flying luggie monsters.

HyperYoshi at NewGrounds.com:
That was a pretty good game! It was too long for me, but it was still a good game. The monsters were kool, and I was happy that when you died you lost points rather than lives (lives drive me crazy) It should have been more fast-paced - I lost interest pretty quickly. Keep up the good work!

pastelgames.com redesigned

pg_logo

Sooooooo. Here it is. Unification between pastelgames and pastelstories. In design at least. We decided to pull out of “having a games portal” business, since anyone can have a games portal of his own in about five minutes. We went in a slightly other direction. Each of our series will have it’s own website - dedicated only to this game series. In time we’d like to add more content to each site, like walkthroughs, possibly artwork, and other stuff related to that particular series. Like the opposite of games portal. Instead of catchy 1500+ games!!! from which you probably won’t play anyway, you’ll have separate site focused on the subject that interests you most. For example - in time - all submachine addicts will find ALL content concerning submachine on submachineworld.com and they won’t have to look no further. I think it’s a good idea.

Other games that are not serialized and self-sited will run on the motherboard pastelgames site. New pastelgames frontpage features all games that we’ve created - gently categorized - so you don’t have to click through several pages to find your beloved game - it’s all there on the frontpage. We’re just cool like that. Also we hope you don’t mind adsense, as it’s the least annoying website advertisement system available. No popups, popunders, flashing ads about being 1,000,000th visitor to this website. Just some quiet adsense. And mochiads. But it’s in-game, not website ad. ;)

Let me take this opportunity to clarify one more issue. Many of you asked me before howcome I don’t have the Fog Fall or Great Escape on my site (pastelstories) - that would be because those games aren’t mine. The distinction is simple. There are three characteristics taken into consideration here - story, art and programming. If the game has at least two of those that were done by me - then the game is mine. So, for the Fog Fall I was just doing programming, the same with Great Escapes or Escape Artist. On the other hand in Iron Works I was just making art. These games are not mine. Simple, right? If you’re still confused, you can always look here, on pastelstories top game menu - those are mine. The rest, featured on pastelgames.com is our company’s business in cooperation with different artists and programmers.

As for commenting on pastelgames. Something had to be done about that jungle of chain letters and comments that contain only one letter, for example “a” but repeated 3000 times. From now on - you can comment on pastelstories or our forum, which goes by the name of… you guessed it… pastelforum.com.

so, we’re still wondering if that move was a good idea. Any thoughts?

thanks for reading (if anyone made it till the end)

breaking news about Covert Front series

I just got some news from Karol Konwerski - the writer of the Covert Front series, and as it turns out he lately run through existing two episodes, then got together all ideas for upcoming ones and he wasn’t able to fit it just into two episodes. So the series WILL NOT consist of four episodes, but five most likely. Just thought you’d like to know. ;)

Oh and while we’re in the news section - DaymareTown 2 is about 90% ready. Wrapping it up.

Covert Front 2, video solution

[video download="no" title="no"]http://www.youtube.com/watch?v=MhRVphvE0V8[/video]
author: Anzapower.
respect.

Covert Front; episode 2: station on the horizon


station on the horizon
genre: point and click, escape, puzzle
release date: October 17th 2007
screen size: 550px/420px
data size: 4.21 Mb

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english solution
solución en español
la solution francaise

video walkthrough

The story of secret agent Kara and disappearance of general Karl von Toten continues…

Covert Front 2: la solution francaise

- Craquer une allumette et avancer dans le tunnel, aller toujours tout droit jusqu’à arriver à un couloir avec deux tuyaux verts au sol. Tourner au bout à gauche et appuyer sur les trois pierres qui dépassent du mur. Continuer à gauche, ramasser la résistance sur le boîtier et baisser l’interrupteur pour rétablir la lumière.
- Revenir deux fois en arrière et prendre le couloir sous l’arche à gauche. A l’intersection, tourner à droite et suivre le couloir, ramasser la résistance au sol. Revenir à l’intersection, prendre à gauche. Suivre le couloir jusqu’au bout et abaisser le levier.
- Revenir en arrière presque jusqu’au début et descendre dans le tunnel en briques rouges à droite. Suivre le tunnel jusqu’à l’intersection. Prendre le tunnel de gauche et ramasser le fusible au bout vers la grille. Revenir à l’intersection et prendre le tunnel en face, ramasser la bobine de film au bas des marches. Revenir à l’intersection et aller à droite, entrer dans le nouveau tunnel et suivre le couloir jusqu’à déboucher dans une pièce.
- Entrer dans la première pièce à gauche et fouiller la boite à outils pour trouver un tournevis. Utiliser le tournevis pour dévisser le boîtier au mur, placer les deux résistances et le fusible. Ressortir et aller dans la première pièce à droite, ramasser les câbles de couleur. Aller à la deuxième pièce à droite et prendre le fil rouge sur la table. Revenir à la première pièce à gauche et placer le fil rouge à la place de la résistance manquante, pousser la manette. Aller à la deuxième pièce de gauche, dévisser la petite plaque à droite de la machine à écrire, utiliser les câbles de couleur pour transmettre son rapport (cliquer sur « send »). Cliquer sur le bouton de la machine collée au mur de gauche et noter le code qui sort.
- Revenir dans la pièce centrale et aller tout droit. Cliquer sur le digicode à droite vers la porte et entrer le code (attention les boutons ne sont pas dans l’ordre !). Passer la porte et prendre la bobine de film sur l’étagère. Revenir en arrière et aller dans le couloir de gauche. Appuyer sur le bouton vert de la machine du fond et prendre la dernière bobine. Placer les bobines une par une dans le projecteur à droite et regarder les films. A la fin du film 3, bien noter la disposition des roues sur le mur derrière l’homme.
- Revenir en arrière et placer les quatre roues sur le mur comme dans le dernier film. Si la combinaison est bonne on voit la porte d’ascenseur s’ouvrir. Revenir à la pièce où se trouvait la première bobine de film, tourner à droite et entrer dans l’ascenseur. Cliquer sur la paroi à droite et appuyer sur le bouton.
- Transmettre tous les objets de l’inventaire à l’homme dans la voiture et prendre la carte, lire la carte. A suivre …

written by Lambda

Covert Front 2 release date

October 20th 2007, saturday morning, about 8AM CET

what I’m currently working on…

.. well it’s not a secret that I’m working on Covert Front 2. And that it’s almost ready. But I STILL don’t know the release date. On a special request I’m publishing two more screens from the upcoming episode. So enjoy.

Covert Front episode 1; video walkthrough

[video download="no" title="no"]http://www.youtube.com/watch?v=6AMWFt1KSFg[/video]

new stats record

Today mochibot counted that there were 294,558 players of Covert Front episode 1 on August the 2nd. That’s well over quarter of a million in a single day. I’m impressed, Karol is impressed, we want to thank You and assure You that we’re working on the second episode. Need a proof? Take a look:

 

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