Happy New Year everybody. Once again thank You for your undying support. For this upcoming year I wish you all cf3, sub6 and dmt3. On a side note - that picture above is kind of ubergeek. Sure, some fireworks, nothing fancy on this occasion, but they’re over the first 10Gnomes location!! Woot! Pew pew pew!!!
I tend not to write personal stuff about myself on my site, but this time it’s different and it actually concerns you, the players. Today was my last day at work. After six years I quit. They weren’t specifically happy about it, but I quit anyways. From now on I’m commiting my full work-time to developing games. And that’s the news you’re probably glad to hear. What does that mean to you - the player? Well, more games. Or maybe the same amount of games, only better ones. The advantage of this in the nearest future is of course quicker release of Covert Front 3 (hopefully in November or December), and in a bigger view - more Submachines, Daymare Towns, Covert Fronts and the other genre - silly games as well (mothballs, missions to…, pastel bunch games like Castle Run - pastel bunch is the ancestor of the Squirrel Family as that series is closed as of now). I also have ideas for new games series, which will emerge in upcoming 2009, staying a secret for now. All that will also mean my more frequent presence on Pastel Forum, in case you’d like to speak to me in person.
Answering your recurrent questions that pop up from time to time in your comments:
is there going to be another Submachine?
Yes, of course. This series is open. I don’t know how many more I will make, but at least 10. Just see how it looks: Subamchine X. :D
when will you create another Covert Front?
I’m making it right now. Along with other games, but still. This is my priority project. Hopefully I will finish it this year. And more Covert Fronts will follow, quicker than this one. :/
How about DaymareTown?
Yes, that too. Those above are my three main game series, and I’m making them in this order: Covert Front, Submachine, DMT. One after another. And I’m not stopping them for now. However - Covert Front finishes after fifth episode, but until we get to that point - I’m sure that many other games will emerge, or if not, I’ll stick to making Submachines and DMT one after another. I’m sure this outcome wouldn’t be so bad after all ;).
That’s it for now.
The bottom line is - as of now I’m all games (and comics occasionally) - so if I ever needed your strong support - it’s right now.
And I’d like to leave you with this video, as it suits the situation perfectly (well, not really, I didn’t win Lotto - but still, happy and free as a bird).
Sooooooo. Here it is. Unification between pastelgames and pastelstories. In design at least. We decided to pull out of “having a games portal” business, since anyone can have a games portal of his own in about five minutes. We went in a slightly other direction. Each of our series will have it’s own website - dedicated only to this game series. In time we’d like to add more content to each site, like walkthroughs, possibly artwork, and other stuff related to that particular series. Like the opposite of games portal. Instead of catchy 1500+ games!!! from which you probably won’t play anyway, you’ll have separate site focused on the subject that interests you most. For example - in time - all submachine addicts will find ALL content concerning submachine on submachineworld.com and they won’t have to look no further. I think it’s a good idea.
Other games that are not serialized and self-sited will run on the motherboard pastelgames site. New pastelgames frontpage features all games that we’ve created - gently categorized - so you don’t have to click through several pages to find your beloved game - it’s all there on the frontpage. We’re just cool like that. Also we hope you don’t mind adsense, as it’s the least annoying website advertisement system available. No popups, popunders, flashing ads about being 1,000,000th visitor to this website. Just some quiet adsense. And mochiads. But it’s in-game, not website ad. ;)
Let me take this opportunity to clarify one more issue. Many of you asked me before howcome I don’t have the Fog Fall or Great Escape on my site (pastelstories) - that would be because those games aren’t mine. The distinction is simple. There are three characteristics taken into consideration here - story, art and programming. If the game has at least two of those that were done by me - then the game is mine. So, for the Fog Fall I was just doing programming, the same with Great Escapes or Escape Artist. On the other hand in Iron Works I was just making art. These games are not mine. Simple, right? If you’re still confused, you can always look here, on pastelstories top game menu - those are mine. The rest, featured on pastelgames.com is our company’s business in cooperation with different artists and programmers.
As for commenting on pastelgames. Something had to be done about that jungle of chain letters and comments that contain only one letter, for example “a” but repeated 3000 times. From now on - you can comment on pastelstories or our forum, which goes by the name of… you guessed it… pastelforum.com.
so, we’re still wondering if that move was a good idea. Any thoughts?
thanks for reading (if anyone made it till the end)
As you can see the above header picture is changing. And while I was trying to figure out what to put there I thought - why not ask you. So if you happen to have any suggestions on what should appear on the image - feel free to comment here.
The server couldn’t handle that amount of players.
And that wasn’t a bandwidth issue, for I had plenty.
I had to change the server.
Let’s see how long this one lasts. :D
Anyway - since I had to move the wordpress database from one server to another - all in-post links are screwed, and what’s even more troubling - all links that I put into my games for commenting don’t work anymore. :/
I’ll be able to rebuilt the site’s inside linkage, but that will take some time, so please be patient and forgiving if some links to walkthroughs, reviews, or even games themselves won’t work. All games are linked in the top menu anyway, you can always digg there :D
And by the way - if some of you know how to handle sites with large traffic so that they don’t crash - drop me an email or comment this post. ;)
*update*
if you’re a frequent visitor, you can now register here, which will make commenting a bit easier I think.
tribal jump didn’t really need reloading, exept for better graphics and a new API. The gameplay is exactly the same, so if you happen to have played this game before - you can just feast your eyes on new graphics, or you can do that via picture above. Hmm… Anyway - just go and play and make it to the leaderboard :D
I just got some news from Karol Konwerski - the writer of the Covert Front series, and as it turns out he lately run through existing two episodes, then got together all ideas for upcoming ones and he wasn’t able to fit it just into two episodes. So the series WILL NOT consist of four episodes, but five most likely. Just thought you’d like to know. ;)
Oh and while we’re in the news section - DaymareTown 2 is about 90% ready. Wrapping it up.
Just two days ago I found out that someone has stolen my work from original Submachine1 using reverse engineering and then put those stolen graphics, stolen sounds and, most importantly stolen code into his game and called it his own. Not cool at all. The game is called Escape Da House 5, and obviously I won’t post a link to it here. You can google it up if you want to see this monstrosity with your own eyes, since the game is horrible, not only because the stolen goods but because gameplay is lame as hell and the creator has no sense of color whatsoever. The construction of menu and inventory shows his abilities in the field of programming (what happened, couldn’t you just steal that from the Submachine as well?) so feel free to play it and have a laugh about it. You can also comment on his site and even email him with congrats on a job well done, since you can easily find those contacts under the credits button in the game itself.
This may sound bitter, but I assure you it’s not. Honestly - it made me stronger, since everywhere I went (everywhere meaning some sites that host this game and hold comment section) people were recognizing the rip-off. And that was making me smile, because Submachines are a recognizable trademark and you can’t just steal it because it will not go unpunished.
The second thing - watching this game’s poor gameplay all I can say to it’s creator is - it’s not all about the graphics or coding or sounds that you can steal anytime anywhere. It’s all about THE STORY, man.
And last but not least: I feel strong, because I have my fans behind my back. They support me. I feel their breath on my shoulder, not only pushing me to create more games with better quality, but allowing me to just say:
so what?
when situation like this one occurs. Like Tony Soprano used to say: what can you do?… Sue his ass someone said - well it’s not worth the effort nor time. I’d rather make a new game. Gnomes, anyone?
Special thanks! goes to Karen Maple and Eric Himmelsbach who emailed me about this problem, and ShadowsQuest2500 who wrote about this on my forum.
ps - I know the timing of this post is somewhat unlucky, but I assure you this is not an april fool’s joke. :D
Page 28 of the newest GeeDisplay magazine (issue #4) says: “unser flashgame des monats”, which as far as I remember from school translates to: our flashgame of the month. The game is acompanied by a small article about it, but I won’t dare to translate it :D
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Anstatt Häuser, Brücken oder ganze Stadtviertel am Reißbrett zu entwerfen,lässt der polnische Architekt Mateusz Skutnik lieber in Comics und Flash-Games poetische, leicht melancholische Welten entstehen. Das Spiel „Submachine“ aus dem Jahre 2005 zählt zu seinen bekanntesten. Außerdem hat er die Flash-Serie „Squirrel“ ins Leben gerufen, die vor allem an Kinder gerichtet ist. „Geschichten erzählen“, so Mateusz, „ist für mich das Wichtigste im Leben. Ganz gleich, ob durch Comics oder Flash-Games.“ Die Geschichte von „Mission To Mars“, seinem neuesten Platformer, ist die eines Weltraumdetektivs, der sich auf der Marsoberfläche auf Spurensuche begibt.Ein Jump’n’Run-Abenteuer mit Stil und steil ansteigendem Schwierigkeitsgrad.
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And we have an english translation thanks to SubtleGoat, who posted it in the comments (thanks!!):
Instead of creating houses, bridges or entire districts at his drawing board, Polish architect Mateusz Skutnik prefers to create poetic, vaguely melancholy worlds in the medium of comics and flash games. “Submachine”, created in 2005, is one of his best-known games. He also created the flash series “Squirrel”, which is chiefly aimed at children. “Telling stories,” says Mateusz, “is the most important thing for me in life, whether in comics or flash games.” The story in Mission to Mars, his latest platform game, is that of a space detective searching for clues on the surface of Mars. A stylish jump’n run adventure game , which challenges with a sharp-paced increase in difficulty.