August 2, 2005
Labyrinth
Labyrinth
genre: puzzle, skill
release date: august 2005
screen size: 450px/450px
data size: 260 Kb
game description:
Labyrinth is completely addicting action game fun. Can you escape from the Labyrinth in your rocketship? Of course you can! Just make sure to steer clear of the walls as you race to find the exit and pick up some gems for good measure. Use arrow keys to move around. You have to find not only exit, but before that a lever that will open the door to freedom. Ten levels of good escaping fun.
Your opinions:
Chaotix66 at NewGrounds.com:
This game is pretty cool. Everything in this game seems to work and it’s a real neat distraction. However, I would like some music to play while i’m playing that fits the game. I felt real alone playing this game. Like an echooooo.
raicon21 at NewGrounds.com:
Very enjoyable game. Everything flowed well, the sound wasn’t scratchy or overbearing, and the main idea of the game was simple, yet very hard to master.
Skotavus at NewGrounds.com:
Hey, great game. Funny little characters, great graphics and interesting gameplay. Right on.
//————
other games from the Squirrel Family:
- aeroplane
- automobil
- aviator
- christmas break
- crazy cruise
- crowded house
- deep space
- deadly dash
- egz
- freaky fun
- Four Seasons tetralogy
- funky forest
- labyrinth
- mars raider
- oceanic
- octopus
- payback
- pink panic
- polar jump
- puppy fetch
- roman rumble
- run run
- squirrel escape
- squirrel harvest
- the acrobats
- the kite
- tribal jump
- twice as bounce
Filed by Mateusz Skutnik at 11:46 am under the Squirrel Family
9 Comments


June 26th, 2007 at 4:15 pm
I really liked this one! Very addicting, but I agree that it needs music (you shouldn’t have a problem coming up with that though). Nice graphics, very artistic.
August 4th, 2007 at 10:17 pm
its fun and addictive but it CAN get kinda boring. and it could use some music.
May 8th, 2008 at 8:50 am
nice game
July 24th, 2009 at 2:26 pm
The labyrinth notion always attacts me so did this game. I liked it all with its logic, visuality, play..
i’m focusing deep and jumped several times as crashed in early levels, sound effect caused eye blinks while getting used to :) So i think silence also plays a role in this working design.
Now, i played just once. Perished in red level, tension in colour may be contributed as well as the development i say.
Thanks anyway, i’m going back for the second.
November 7th, 2009 at 4:28 am
cvb
November 7th, 2009 at 4:29 am
k
June 22nd, 2011 at 6:05 am
to exit you need to collect all the objects and operate the switches? :-)
July 20th, 2011 at 12:49 am
hi we want a cheat
July 20th, 2011 at 12:50 am
hi we are new at this game helpp