reloaded: mr. MothBall 2: cotton carnage

moth2_reloaded

play | comment

Cotton Carnage. The name says it all. Shoot’em all up. :D

//—————

mr. Mothball series:

18 Responses to “reloaded: mr. MothBall 2: cotton carnage”

  1. 1
    kmh Says:

    Nie mogę w to uwierzyć, jestem wreszcie notowany na liście najlepszych wyników w jakiejkolwiek grze flashowej!

  2. 2
    Guglielmo Says:

    …That stone in the background… That shape… Those three quarters… It feels like I’ve seen it before… In a dimension where every object is part of your past experience and then is settled somewhere else, in your walk – just ONE dimension?…
    Good observer or just fixed on Submachine?

  3. 3
    Julie Says:

    it’s the same shape as the stones that lift the dog statue in submachine 0 and submachine 4

  4. 4
    Julie Says:

    i’m sorry, i mean submachine 5. the root and ancient adventure.

  5. 5
    Another Guest Says:

    When I played this the other day, I apparently encountered a bug: After destroying all the guns and lights on the final boss, it never died. It just kept on taking hits while slowly moving about the screen. I had to give up.

  6. 6
    Amos Says:

    Hi, Mur: I want to make you aware that I met this bug too (the one Another Guest talks about in the message #5): apparently taking a weapon while the final boss needs the last shot causes a bug, and the boss never dies. I used this bug to fix the high score to over 100.000 points :) I know it’s useless, but i wanted to see if the counter could go over 100.000.

  7. 7
    Mateusz Skutnik Says:

    yes I know that, but I never experienced that problem, and cant really tell wtf ;)

  8. 8
    Guglielmo Says:

    Right, Julie. I meant right that shape. I was just wondering if it’s just a case or something more… This is not an easy period for my beloved home: roofs falling, pipes exploding… and we’re naving air conditioners and false ceilings installed, besides lots of other little works… Therefore all of our things are settled elsewhere, lamps here, bed there… I’m getting kind of sense of living in a sort of Submachine. Everything suggests deep reflections and trains me to notice particulars (thanks Mateusz) in every new event…

  9. 9
    Guglielmo Says:

    Yesterday night I played till 23:00 reaching more than 500998 and without tricking the Boss. But something went wrong and my score has not been saved! Although I wrote my name and submitted the score I was kicked back to the main menu… :(

  10. 10
    Lizzy Says:

    How do you fight the boss? The real one? WOW.

  11. 11
    Guglielmo Says:

    After destroying the pack of normal enemies you come to the real Boss; to defeat it you have to hit its weapons until the white circles around them are all gone and then hit its metallic shell so that the eight red lights on it disappear. Finally, you have to hit the red enemy that comes out after the explosion of its shell.
    On the base of the clever observation here made by Amos I suggest not to take the bonus weapon that may come down when you are about making explode the shell… it really causes problems!

    I just hope that this was the answer to your question… English is not my own language, for me short sentences are quite mysterious in most cases… :P

  12. 12
    Guglielmo Says:

    Done it! 498758, without tricking the Boss! In that score there’s also a 19x combo – thanks to the green fart, naturally: once you join the fight… Looking back to the last time, this one I carefully kept the score under 500000 in order to avoid any possible problem with the counter (don’t know how long I played neither how often I actually blinked XD)… however, if anyone has spare time to have some good time, besides the unrestrainable curiosity to see if the counter can support higher scores, the challenge is open as always!
    While playing I noticed some things about the game. With a single normal shot to one enemy two of its red fellows take its place; but to make up for it there seems to be a limit to the number of the opponents. Second thing: no score, no bonuses! I waited without shooting and nothing used to happen. Third: bonuses are really well balanced. Green rays are only three and don’t allow high combos; red missiles are five and the average combo is around 10x; green farts are incomparable, and powerful enough for 15x combos. I didn’t pay full attention to the growth of the score in function of the combo or of the weapon; next time, maybe… Gonna play it again, for sure!

  13. 13
    wojtek Says:

    the game was asame becase i like little monsters

  14. 14
    sapper Says:

    worst game

  15. 15
    munchmunch Says:

    I agree. I encountered the same bug as well. I had destroyed all the boss’ weapons and lights but it just didn’t die and my score just kept going higher and higher with no end to the game

  16. 16
    new Says:

    i think this is down, as well as the 3rd mothball

  17. 17
    Murfan Says:

    Gra się nie uruchamia! Błąd 404.

  18. 18
    matt Says:

    Cool game! In fact so cool, I wished it would have been longer.

Leave a Reply





PastelStories.com and Rewolucje.com all rights reserved 1998 - 2012 Mateusz Skutnik. Copying forbidden.