May 23, 2008
reloaded: mr. MothBall 2: cotton carnage
Cotton Carnage. The name says it all. Shoot’em all up. :D
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mr. Mothball series:
Filed by Mateusz Skutnik at 8:43 pm under mr MothBall
18 Comments
Cotton Carnage. The name says it all. Shoot’em all up. :D
//—————
mr. Mothball series:
Filed by Mateusz Skutnik at 8:43 pm under mr MothBall
18 Comments
May 23rd, 2008 at 9:15 pm
Nie mogę w to uwierzyć, jestem wreszcie notowany na liście najlepszych wyników w jakiejkolwiek grze flashowej!
May 23rd, 2008 at 9:25 pm
…That stone in the background… That shape… Those three quarters… It feels like I’ve seen it before… In a dimension where every object is part of your past experience and then is settled somewhere else, in your walk – just ONE dimension?…
Good observer or just fixed on Submachine?
May 25th, 2008 at 4:41 am
it’s the same shape as the stones that lift the dog statue in submachine 0 and submachine 4
May 25th, 2008 at 4:43 am
i’m sorry, i mean submachine 5. the root and ancient adventure.
May 25th, 2008 at 12:59 pm
When I played this the other day, I apparently encountered a bug: After destroying all the guns and lights on the final boss, it never died. It just kept on taking hits while slowly moving about the screen. I had to give up.
May 25th, 2008 at 4:14 pm
Hi, Mur: I want to make you aware that I met this bug too (the one Another Guest talks about in the message #5): apparently taking a weapon while the final boss needs the last shot causes a bug, and the boss never dies. I used this bug to fix the high score to over 100.000 points :) I know it’s useless, but i wanted to see if the counter could go over 100.000.
May 25th, 2008 at 6:09 pm
yes I know that, but I never experienced that problem, and cant really tell wtf ;)
May 25th, 2008 at 9:40 pm
Right, Julie. I meant right that shape. I was just wondering if it’s just a case or something more… This is not an easy period for my beloved home: roofs falling, pipes exploding… and we’re naving air conditioners and false ceilings installed, besides lots of other little works… Therefore all of our things are settled elsewhere, lamps here, bed there… I’m getting kind of sense of living in a sort of Submachine. Everything suggests deep reflections and trains me to notice particulars (thanks Mateusz) in every new event…
June 7th, 2008 at 11:24 am
Yesterday night I played till 23:00 reaching more than 500998 and without tricking the Boss. But something went wrong and my score has not been saved! Although I wrote my name and submitted the score I was kicked back to the main menu… :(
June 8th, 2008 at 12:15 am
How do you fight the boss? The real one? WOW.
June 8th, 2008 at 2:13 pm
After destroying the pack of normal enemies you come to the real Boss; to defeat it you have to hit its weapons until the white circles around them are all gone and then hit its metallic shell so that the eight red lights on it disappear. Finally, you have to hit the red enemy that comes out after the explosion of its shell.
On the base of the clever observation here made by Amos I suggest not to take the bonus weapon that may come down when you are about making explode the shell… it really causes problems!
I just hope that this was the answer to your question… English is not my own language, for me short sentences are quite mysterious in most cases… :P
June 8th, 2008 at 8:39 pm
Done it! 498758, without tricking the Boss! In that score there’s also a 19x combo – thanks to the green fart, naturally: once you join the fight… Looking back to the last time, this one I carefully kept the score under 500000 in order to avoid any possible problem with the counter (don’t know how long I played neither how often I actually blinked XD)… however, if anyone has spare time to have some good time, besides the unrestrainable curiosity to see if the counter can support higher scores, the challenge is open as always!
While playing I noticed some things about the game. With a single normal shot to one enemy two of its red fellows take its place; but to make up for it there seems to be a limit to the number of the opponents. Second thing: no score, no bonuses! I waited without shooting and nothing used to happen. Third: bonuses are really well balanced. Green rays are only three and don’t allow high combos; red missiles are five and the average combo is around 10x; green farts are incomparable, and powerful enough for 15x combos. I didn’t pay full attention to the growth of the score in function of the combo or of the weapon; next time, maybe… Gonna play it again, for sure!
July 12th, 2008 at 3:50 am
the game was asame becase i like little monsters
July 21st, 2008 at 9:17 pm
worst game
August 1st, 2008 at 7:59 am
I agree. I encountered the same bug as well. I had destroyed all the boss’ weapons and lights but it just didn’t die and my score just kept going higher and higher with no end to the game
April 15th, 2009 at 10:41 pm
i think this is down, as well as the 3rd mothball
June 23rd, 2009 at 1:54 am
Gra się nie uruchamia! Błąd 404.
May 13th, 2010 at 12:29 am
Cool game! In fact so cool, I wished it would have been longer.